Sorry I haven’t responded to your letters in a long time (almost two years?). I’d like to say I’ve been busy working on a game all that time, and that wouldn’t be entirely true, but I was working on it part of the time. I’m excited to announce Time Bandit: Adventures in Search of Lost Time. It’s a real-time game that takes a very long time to play. Here’s a website with a whole bunch of GIFs: http://timebanditadventures.com. I hope to write you more often in the future.
i startled and found my head perceiving something unexplainably unreal in something i can only call ”’some other dimension.”’ i met and befriended the beings there. they were all two happy too receive me, and adopted me into their family despite the discrepancies in our physical sizes. i tell you (listen), i lived out my entire life…—… i lived, and died, and when i awoke our website had loaded.
nothing playable yet but hopefully soon. i’ve been getting obsessive about writing super organized code, to the point where i’m kind of just treading water, but i’m enjoying myself so i guess it’s ok?? i can kind of justify all the rewrites by saying that once i have the foundation down it’ll be quick to expand. we’ll see. more than likely i’ll just start over a/several dozen more times
all adders and healthy bushy greens churned this up. or well, at least there were several interesting fuckups along the way which i’ll show 1 of first
in my highmind i was thinking WOW!need to make this the freaking game!! but then the prospect of wrestling with something i don’t understand for ++months/years put me in my conservative place
so i finally got to this place
which felt like such an accomplishment at the time but then i realized it had to be a tube so rewrote it and finally ended up with what i think i’m going to build off of
i’m thinking you’ll be playing all along that green helix while the ai sits&develops in the white helix. you’ll maybe interact w (or, eh er, launch bombs at) the ai through screens but actually being able to visit the white helix will i think be a ‘big reveal’
what i decided was that it needed hills so i added hills. it’s actually surprisingly easy (and nerdyfun) to do things like this thanks to perlin noise. the next step is to mold it into a giant helix that illuminates in a fog of war style reminiscent of routezero (if i can pull that off even).
i think there will be a rising tide mechanic that forces nomadic gameplay [but i hope to communicate that the perpetual movement is taking place only through time rather than at all through space– but if ppl are confused, or it’s not obvious, then oh well]. i want players to feel compelled to dive into the tide and destroy old structures they built in pursuit of resources.
as you can see it’s rotating hexagon fractals again, but check out that randomly generated terrain! the white shit is milk. the main resource in the game is milkshakes a la pta’s twbb
We’ve been asked many times by perplexed players how it is exactly that a pharaoh dances, so we prepared a new trailer to explain.
Now that you know some of the steps you need to take to survive in the land of the pharaoh, try the demo. When you’re practiced enough, you can preorder Pharaoh’s Dance for a reduced price of $4.99. Pharaoh’s Dance will be available later this month.
A demo for our new game Pharaoh’s Dance is now available. If you approve of its contents, you can preorder the full game now at a discounted price. All this and more can be accomplished on the Official Pharaoh’s Dance Internet Webpage.
How Does a Pharaoh Dance?
Pharaoh’s Dance is an action-platformer-roguelike that takes place on a giant spinning carnival contraption. As you ascend, your air supply will deplete. Dive into the abyss and hope that fate brings you the good fortune of oxygen. Collect coins, sell crystals, slow time, and live the high life to the tune of a dynamic jazz-inspired soundtrack. Gamble your way to the top and enjoy riches—or fall forever into the abyss like so many others who have come before you.
Pharaoh’s Dance started with one small wheel that has been under construction ever since. As technology improved and enabled the mining of more resources, the wheel’s rate of growth increased exponentially. Now no one knows how high up it goes.
- Challenging arcade platforming gameplay
- Randomized stages and permanent death
- Dynamic jazz-inspired audio
- Four difficulty levels: Casual, Normal, Intense, and Insane
- Slow down time and dive into the abyss for air
- Sell coins and crystals and upgrade your air tank, parachute, and stomach size
Play the demo and preorder Pharaoh’s Dance.
Nick Reineke has posted his playthrough of the beginning of Multilytheus on his show Indie Impressions. He begins to get a sense of the space only to run up against one of the first difficult puzzles.
You can preorder Multilytheus now for only $2.99 here. The challenge arrives September 23.
Multilytheus will be available Monday, September 23, and you can preorder the game now for $2.99 (40% off of the $4.99 launch price).
We also have a new trailer to mark the occasion of this announcement. It shows a little more gameplay than the last one.