as you can see it’s rotating hexagon fractals again, but check out that randomly generated terrain! the white shit is milk. the main resource in the game is milkshakes a la pta’s twbb
We’ve been asked many times by perplexed players how it is exactly that a pharaoh dances, so we prepared a new trailer to explain.
Now that you know some of the steps you need to take to survive in the land of the pharaoh, try the demo. When you’re practiced enough, you can preorder Pharaoh’s Dance for a reduced price of $4.99. Pharaoh’s Dance will be available later this month.
A demo for our new game Pharaoh’s Dance is now available. If you approve of its contents, you can preorder the full game now at a discounted price. All this and more can be accomplished on the Official Pharaoh’s Dance Internet Webpage.
Pharaoh’s Dance is an action-platformer-roguelike that takes place on a giant spinning carnival contraption. As you ascend, your air supply will deplete. Dive into the abyss and hope that fate brings you the good fortune of oxygen. Collect coins, sell crystals, slow time, and live the high life to the tune of a dynamic jazz-inspired soundtrack. Gamble your way to the top and enjoy riches—or fall forever into the abyss like so many others who have come before you.
Astro Assembly’s first game Multilytheus is now available. We have more information where that came from.
Multilytheus will be available Monday, September 23, and you can preorder the game now for $2.99 (40% off of the $4.99 launch price).
We also have a new trailer to mark the occasion of this announcement. It shows a little more gameplay than the last one.
Multilytheus started with a Maya file called “hallway.ma.” As new rooms and the various paths between them were plotted out, the size of this file increased. The file, however, was never renamed, and all of Multilytheus continues to take place in one hallway, although it may appear to be a complex network of tubes.
I fall into a series of rooms painted with garish colors and patterns, as if a circus wardrobe exploded onto the walls. I move slowly along the bottom of large rooms, finding it impossible to not look up at the various pillars jutting out from the walls and floor, suggesting that I need to find a way to traverse them.