Category Archives: Blog

MULTILYTHEUS – the game and the trailer

I’m going to use this first post on the Astro Assembly blog to get right to introducing our first game, MULTILYTHEUS, which is a difficult abstract first-person puzzle game. There’s a brand-new trailer for it, which I’ll let speak for itself:

It doesn’t tell you all that much about the game, but that’s OK—it’s still a cool trailer. Here are some cold hard facts about Multilytheus you might not have known, assembled into a bulleted list for your convenience (the game itself won’t be so nice):

  • This game is about navigating and understanding space—the kind all around you, not just what’s above the earth’s atmosphere, but it is about that kind of space, too, or more generally the things out there we know nothing about, which includes a lot of stuff down here on earth. It is about how little you know about even the things at the periphery of your own personal perspective. In Multilytheus, you might find the unfamiliar threatening, but it all depends on how you approach it.
  • Multilytheus might seem to be asking you to approach it only with the intention of winning mastery over it like you must with so many other videogames, but first impressions aren’t everything. If those who completed Multilytheus were to receive a door prize, which they might feel they deserved because the game is just that difficult, the game itself would be forgotten in the scramble. Playing quickly only to win a prize is often disappointing. I’m not going to tell you what to do, but taking Multilytheus slowly might bring about more understanding and empathy.
  • Actually, I wouldn’t recommend taking my word for anything. Multilytheus is composed of many things, but the last of these of any importance is my own perspective. It is primarily composed of many pieces from the culture in which it was produced.
  • Multilytheus is equally inspired by At a Distance, Metroid Prime, Corrypt, Half-Life, Doom, Super Mario 64, 2001: A Space Odyssey (which isn’t a game), and these paintings by Paul Klee (which are also not games).
  • Multilytheus is a maze to be explored, and it won’t be easy to hold everything in your head. It’s as important to establish connections in your brain as it is between the corridors of Multilytheus if you mean to escape—if you think escape is a good goal to seek.

Now you know more about Multilytheus. Most importantly, Multilytheus will be released this September. You can give us your email address at the bottom of this page if you want to be the first in the know when the game is available, or you can keep your eyes peeled on this page for more updates and veiled truths.