Closing the loops

Hi Jay,

I am almost at the point where all the main loops of the game’s systems are in place and where you can interact with those systems in real time over the course of many days with the time and money consequences set at their intended levels. Case in point: the hospital, where you go to heal, is now fully equipped to lock you out of the game for a certain amount of time. Next up is giving the player a daily wage (I’m not that evil) and, of course, putting them in jail (OK, maybe I am). All this work just to make everything noninteractive. Hope it goes well appreciated by the players.


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